Why the Moving Motivators ?

Motivation is a key behavior in an organization. It's very important to identify the value motivating people. The Moving Motivator game is a way to open a discussion about the intrinsic motivations and to understand how changes can affect these motivations.

It also allows to identify the differences between people, and to make understand the other aren't as us, what leads to misjudging them.

It's useful too when a member is promoted to resolve feelings of disappointment of others.

If you are interested by knowing if a specific change would motivate the team or not, you can use this game too.

Setup

Before to start to play to this game, you have to download and print the cards.

Then you should understand well the meaning of the card, matching to a value. For that, understand the CHAMPFROGS model.

How to play?

To play to the Moving Motivator, proceed as below: 

  • Distribute the 10 cards to the player.
  • Give a brief discussion of the 10 motivators (if needed).
  • Arrange the cards horizontally.
  • Make him shift cards to indicate the motivators feel from the less important to the more important.
  • Choose a changement could happen in the environment (extend the family, change workplace, get a promotion in the company, ...).
  • Make him move cards:
    • up if this change would have a positive effect on motivation,
    • down if this change would have a negative effect on motivation.
  • Make him describe what the words and pictures mean to him.
  • Make him tell why he is moving these cards.
  • Discuss.
  • Take a picture.

The Moving Motivators game can be played one person (as a personal reflection tool), two people or a team of peers (for retrospective or team-building exercise).

In some situation, you can have to adapt the rules. For example, in some countries, the order of the cards can change to the right to left.

What to do after the game?

The discussion has high value in this game. Learn from it.

Depending on circumstances, some motivators may become more or less important to a person.

According to the values of the person, you can use specific workshops:

  • for Curiosity and Exploration, you can use Celebration Grids,
  • for Honor, you can use Value Stories,
  • for Acceptance, you can use Personal Maps,
  • for Mastery, you can use Feedback Wraps or a Metrics Ecosystem,
  • for Power, Freedom, you can use Delegation Boards,
  • for Relatedness and Status, you can use Kudo Box or Culture Book.

Experiment!

You can practice this game with anybody (including stakeholders, your manager, your best friend or your spouse).

You can leave out or add cards.

To show the motivation in the team, you can show the results in Heat Maps.

You can ask questions about the evolution:

  • Are the results different from one year ago?
  • What do you want the results are one year later?

You can create a radar graph with the variation and the differentiation for each card.

You can show the results of the team on the wall.

You can make prioritize the cards vertically instead of horizontally.


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DevOps, Agile, Scrum, Kanban, XP, SAFe, LeSS, Lean Startup, Lean UX, Design Thinking, Craftmanship, Management 3.0, ...

 

Bruno Delb

Agile Coach and DevOps, with an experience in the Medical Device software domain, Management 3.0, Agile games and development (especially on mobile) are my passion.

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